Prompt's TechBlog
Top 10 computer games to preserve for history?
13 March 2007They are:
- Spacewar! (1962)
- Star Raiders (1979)
- Zork (1980)
- Tetris (1985)
- SimCity (1989)
- Super Mario Bros. 3 (1990)
- Civilization I/II (1991)
- Doom (1993)
- Warcraft series (beginning 1994)
- Sensible World of Soccer (1994).
But it does seem to skip over an entire generation of gaming, between 1980 and 1985. This period was historically significant because people had much more power over their gaming hardware. In the early days, you needed to be an electronics expert to create games. Today, you pretty much need to be working at a large studio endorsed by the hardware manufacturers or need to create convoluted workarounds to program the hardware you've bought without breaking copyright law.
Back back in the early 80s, you had a (sometimes squidgy) keyboard and could buy programs in magazines. A good number of the games people played, they had to type in first, which would be completely unthinkable today. People earned their games through hard labour, and learned a little bit about programming along the way.
The ease with which the machines could be programmed made it a massively productive period. Many commercial successes emerged from hobbyist programming.
Clearly we can't have all these games included in a top 10 list, but if we're going to have Tetris as an ambassador of puzzle games, then I nominate Manic Miner as a representative of the early 80s. It was reportedly written by one man in six weeks (which is probably the average time a game misses its advertised street date by today). It's an early platform game, and it was massively commercially successful. It represents all those games that came from one-man bands and made it big, something that was only possible for a few short years. And it represents everyone else who typed in games, learned to program and hoped to one day create their own big hit.
What games would you add to the list?
Comments:
I think Myst would be a pretty essential game. More so than SMB3, as much as I love it.
It sort of seems as if it's the token Mario game for the list. I'm not sure why they included the Warcraft "series" but not the Mario series as well.
My own addiction to Championship Manager would put it ahead of Sensible Soccer for me but that also feels like the token sport game too. If there's a US cultural bias, though, it's not with Sensible.
I'd agree Myst belongs on this list. And I'd be in the minority here, but I'd also add Tempest. The truth is I was an arcade addict in the early 80s, along with many of my friends, so I agree the "generation" needs more representation ;-)
And Zork! Heck, I remember Adventure.
(What about Larn? Moon Cresta?
Hrm. I think I liked the obscure ones.)
I've never played Myst but from what I've read about it, I understand why it earns a place on the list.
I played Tempest a couple of weeks ago at the Science Museum in London (exhibition now closed, sadly). It's a great game. Tough, but engrossing.
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Posted by Sean McManus